In addition to infantry, there is militia, motorized infantry and mechanized infantry (in APC’s). Since this is not possible for all of them (only two researches can be carried out at the same time), one has to concentrate on the focus. In Call of War there are also different units than in Supremacy 1914, which must be researched and further developed. Also, these ‘core provinces’ are also areas whose defense is vital.Īll other provinces are only needed for minor additions of missing raw materials, as bases for harbors and airfields and essentially for the collection of the required victory points to win the game.īy the way, each province now has a certain terrain (flatland, mountains, forests, cities), which has different influence on the speed and combat performance of the different units. Majority from the western part of the game map of Call of War until Central Europe from Call of War (later during the game on day 29).Īt this point, the optimization and simplification of the game Call of War versus Supremacy 1914 begins: while the player in Supremacy 1914 later must constantly monitor and expand countless provinces, it is enough in Call of War to concentrate on the core provinces, while the expansion of the other provinces is only economically worthwhile in the rarest cases. Core provinces are provinces with a national population and produce money, labor and recruits and some of them raw materials for 100% while other provinces are considered ‘occupied areas’ and produce a maximum of 25% of them. Some great powers (such as the US and the Soviet Union) were divided into several states, while some smaller states were united into a major (such as ‘Greater Romania’ in the Balkans).Īll 22 players begin with 20 so-called ‘core provinces’. The countries do not always correspond to the historical situation and have been adapted so that they are roughly equal.
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